<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>GoloScript Documentation Feed</title>
  <link href="https://gololang.org" />
  <link href="https://gololang.org/atom.xml" rel="self" />
  <id>https://gololang.org/</id>
  <updated>2026-02-17T04:06:51.964Z</updated>
  <author>
    <name>GoloScript Team</name>
    <email>bob@morane.com</email>
  </author>
  <entry>
    <title>GoloScript</title>
    <link href="https://gololang.org/index.html" />
    <id>https://gololang.org/index.html</id>
    <updated>2026-02-17T04:06:51.964Z</updated>
    <summary>&lt;img src=&quot;./assets/logo-golo.png&quot; alt=&quot;golo&quot; width=&quot;300&quot;&gt;</summary>
  </entry>
  <entry>
    <title>Control Flow in Golo</title>
    <link href="https://gololang.org/GRP-Getting Started-02-Control Flow.html" />
    <id>https://gololang.org/GRP-Getting Started-02-Control Flow.html</id>
    <updated>2026-02-17T04:06:51.963Z</updated>
    <summary>Golo provides familiar control flow constructs: `if`/`else` for conditionals, C-style `for` loops, `foreach` for iterating over collections, `while` loops, and `match` expressions for pattern-based branching (similar to `switch` but with condition guards via `when`/`then`).</summary>
  </entry>
  <entry>
    <title>Collections in Golo</title>
    <link href="https://gololang.org/GRP-Getting Started-03-Collections.html" />
    <id>https://gololang.org/GRP-Getting Started-03-Collections.html</id>
    <updated>2026-02-17T04:06:51.963Z</updated>
    <summary>GoloScript offers several collection types for different use cases:</summary>
  </entry>
  <entry>
    <title>Structures in Golo</title>
    <link href="https://gololang.org/GRP-Getting Started-04-Structures.html" />
    <id>https://gololang.org/GRP-Getting Started-04-Structures.html</id>
    <updated>2026-02-17T04:06:51.963Z</updated>
    <summary>GoloScript uses **structs** to define custom types and **augmentation** to add methods to them.</summary>
  </entry>
  <entry>
    <title>Dynamic Objects in Golo</title>
    <link href="https://gololang.org/GRP-Getting Started-05-DynamicObjects.html" />
    <id>https://gololang.org/GRP-Getting Started-05-DynamicObjects.html</id>
    <updated>2026-02-17T04:06:51.963Z</updated>
    <summary>A **Dynamic Object** lets you add properties and methods on the fly, without defining a structure in advance.</summary>
  </entry>
  <entry>
    <title>Golo Bridge</title>
    <link href="https://gololang.org/GRP-Golo Bridge-Golo and TinyGo.html" />
    <id>https://gololang.org/GRP-Golo Bridge-Golo and TinyGo.html</id>
    <updated>2026-02-17T04:06:51.963Z</updated>
    <summary>**Golo Bridge** is a Go library for TinyGo that simplifies writing WASM guest modules for GoloScript. It abstracts away the pointer arithmetic and memory encoding required to exchange strings, numbers, and host function calls across the WASM boundary.</summary>
  </entry>
  <entry>
    <title>🟪 WebAssembly Integration in GoloScript</title>
    <link href="https://gololang.org/WASM.html" />
    <id>https://gololang.org/WASM.html</id>
    <updated>2026-02-17T04:06:51.963Z</updated>
    <summary>&gt; - GoloScript + WASM: The power of native performance with the simplicity of scripting.</summary>
  </entry>
  <entry>
    <title>GoloScript Time Functions</title>
    <link href="https://gololang.org/GRP-Documentation-Time.html" />
    <id>https://gololang.org/GRP-Documentation-Time.html</id>
    <updated>2026-02-17T04:06:51.962Z</updated>
    <summary>Complete guide to time manipulation functions in GoloScript.</summary>
  </entry>
  <entry>
    <title>GoloScript UI Module</title>
    <link href="https://gololang.org/GRP-Documentation-UI.html" />
    <id>https://gololang.org/GRP-Documentation-UI.html</id>
    <updated>2026-02-17T04:06:51.962Z</updated>
    <summary>**Terminal User Interface Helpers for GoloScript**</summary>
  </entry>
  <entry>
    <title>Union Types in GoloScript</title>
    <link href="https://gololang.org/GRP-Documentation-Union Types.html" />
    <id>https://gololang.org/GRP-Documentation-Union Types.html</id>
    <updated>2026-02-17T04:06:51.962Z</updated>
    <summary>This comprehensive guide explains how to use union types in GoloScript: definition, syntax, common patterns, and augmentation.</summary>
  </entry>
  <entry>
    <title>Workers and Concurrency in GoloScript</title>
    <link href="https://gololang.org/GRP-Documentation-Workers.html" />
    <id>https://gololang.org/GRP-Documentation-Workers.html</id>
    <updated>2026-02-17T04:06:51.962Z</updated>
    <summary>Complete guide to concurrent programming with workers, channels, and shared state in GoloScript.</summary>
  </entry>
  <entry>
    <title>Generate Files from Templates</title>
    <link href="https://gololang.org/GRP-Documentation-golo new.html" />
    <id>https://gololang.org/GRP-Documentation-golo new.html</id>
    <updated>2026-02-17T04:06:51.962Z</updated>
    <summary>Guide to the `golo new` command for generating Golo source files from templates.</summary>
  </entry>
  <entry>
    <title>Getting Started with Golo</title>
    <link href="https://gololang.org/GRP-Getting Started-01-Intro.html" />
    <id>https://gololang.org/GRP-Getting Started-01-Intro.html</id>
    <updated>2026-02-17T04:06:51.962Z</updated>
    <summary>Create a new file named `hello.golo` and add the following code to print &quot;Hello, GoloScript!&quot; to the console:</summary>
  </entry>
  <entry>
    <title>Miscellaneous Features</title>
    <link href="https://gololang.org/GRP-Documentation-Misc.html" />
    <id>https://gololang.org/GRP-Documentation-Misc.html</id>
    <updated>2026-02-17T04:06:51.961Z</updated>
    <summary>This guide covers various useful features of Golo-Script, including input/output handling, environment variables, ANSI codes for console coloring, and comments.</summary>
  </entry>
  <entry>
    <title>🔭 Observables in GoloScript</title>
    <link href="https://gololang.org/GRP-Documentation-Observables.html" />
    <id>https://gololang.org/GRP-Documentation-Observables.html</id>
    <updated>2026-02-17T04:06:51.961Z</updated>
    <summary>**Observables** allow you to create values that automatically notify observers when they change. This is a reactive programming pattern particularly useful for managing state changes in a declarative and thread-safe manner.</summary>
  </entry>
  <entry>
    <title>REPL in GoloScript</title>
    <link href="https://gololang.org/GRP-Documentation-REPL.html" />
    <id>https://gololang.org/GRP-Documentation-REPL.html</id>
    <updated>2026-02-17T04:06:51.961Z</updated>
    <summary>The **REPL** (Read-Eval-Print Loop) is an interactive shell that lets you execute GoloScript expressions and statements one at a time. It&apos;s ideal for quick experiments, exploring the language, and testing code snippets without creating a file.</summary>
  </entry>
  <entry>
    <title>Strings in GoloScript</title>
    <link href="https://gololang.org/GRP-Documentation-Strings.html" />
    <id>https://gololang.org/GRP-Documentation-Strings.html</id>
    <updated>2026-02-17T04:06:51.961Z</updated>
    <summary>Complete guide to string manipulation in GoloScript.</summary>
  </entry>
  <entry>
    <title>GoloScript Structures Guide</title>
    <link href="https://gololang.org/GRP-Documentation-Structures.html" />
    <id>https://gololang.org/GRP-Documentation-Structures.html</id>
    <updated>2026-02-17T04:06:51.961Z</updated>
    <summary>This guide presents structures (structs) and augmentation in GoloScript.</summary>
  </entry>
  <entry>
    <title>Templates in GoloScript</title>
    <link href="https://gololang.org/GRP-Documentation-Templates.html" />
    <id>https://gololang.org/GRP-Documentation-Templates.html</id>
    <updated>2026-02-17T04:06:51.961Z</updated>
    <summary>Guide to GoloScript&apos;s template system (Go template syntax).</summary>
  </entry>
  <entry>
    <title>Error Handling in GoloScript</title>
    <link href="https://gololang.org/GRP-Documentation-Errors.html" />
    <id>https://gololang.org/GRP-Documentation-Errors.html</id>
    <updated>2026-02-17T04:06:51.960Z</updated>
    <summary>Complete guide to error handling in GoloScript: exceptions, Result types, Option types, and functional approaches.</summary>
  </entry>
</feed>